How to use technology to enhance the teaching and learning process.
Wednesday, March 23, 2016
Learning Activities
Incorporating Technological Tools
The Tropical Rain Forest
Incorporating technological tools in the classroom environment can transform the learning experience. There are so many ways technology can be used to help engage and motivate learners. It is also a great way to reach all types of learners. Included are some examples of learning activities. What do you think?
Creating
and Implementing Do-Type Learning Activities
Objective: At
the end of this lesson the student will be able to name and describe the four
layers of the rainforest and analyze its’ significance by constructing their
own miniature rainforest as well as demonstrate their knowledge while
participating in the game of Jeopardy.
A needs assessment will be completed in order to
determine what the learners already know as well as what they would like to learn
about the rainforest.
Whole Group Instruction: Information will be
communicated in a PowerPoint presentation. Next, students will participate in a
Read Aloud of The Great Kapok Tree.
Engage: Students will practice their knowledge by participating in a game of Jeopardy.
Engage: Students will practice their knowledge by participating in a game of Jeopardy.
Students work independently: Students will then apply
their knowledge by identifying the four layers of the rainforest and creating
their own miniature model (Horton, 2012).
Closure: (Analyze practice) Students will end the
lesson by comparing their experience with their neighbor, drawing conclusions
and sharing the most interesting new thing learned in class today.
Do activities are essential in the learning process. It
allows learners to discover, analyze, discuss, and most importantly apply their
knowledge into skills (Horton, 2012).
Students will be able to exercise learning with hands-on
activities as well as partaking in a game of Jeopardy. By combining a
PowerPoint presentation with a read along of The Great Kapok Tree, information
is communication in order to reach all learning types (Lever-Duffy &
McDonald, 2015).
The reading of the Lynne Cherry’s “The Great Kapok Tree: A Tale of the Amazon Rain Forest” (1990) is incorporated to motivate the learners, avoid boredom, and activate the student’s curiosity (Horton, 2012).
The reading of the Lynne Cherry’s “The Great Kapok Tree: A Tale of the Amazon Rain Forest” (1990) is incorporated to motivate the learners, avoid boredom, and activate the student’s curiosity (Horton, 2012).
The participation in the game of Jeopardy aims to
create an opportunity for the student to build confidence resulting from their
ability to apply learning and incorporated to strengthen student’s skills and knowledge
(Horton, 2012).
Practice activities consist of a recurring 3-step
sequence Horton (2012)
·
Teacher/computer assigns a task for the
learner
·
The learner performs the task.
·
Teacher/computer evaluates the learner’s
performance and provides feedback.
Included below is the PowerPoint presentation as well
as the game of Jeopardy
PowerPoint
Presentation - Understanding the Rainforest
(notes included)
Students will express their knowledge in creating
their own miniature rainforest. Students
will be provided with the clip art and the diagram below in order to create
their tropical rainforest.
References
Butler, R. (2014, March 21).
Rainforest Information for Kids. Retrieved July 5, 2015, from
http://kids.mongabay.com/
Horton, W. (2012). E-Learning
by design (2nd ed.). San Francisco, CA: Wiley.
Lever-Duffy,
J. & McDonald, J. B. (2015). Teaching and learning with technology (5th
ed.). Upper Saddle River, NJ: Pearson Education.
Rainforests.
(n.d.). Retrieved July 7, 2015, from http://www.stri.si.edu/sites/rainforest/canopy.html
Subscribe to:
Comments (Atom)
