Wednesday, March 23, 2016

Using AudioVisuals Technologies in Teaching and Learning

Prezi Presentation

DID Model

Understanding the Rainforest

Action Research Presentation

It's a Our World After All

Learning Activities

                        Incorporating Technological Tools



   The Tropical Rain Forest            

 Incorporating technological tools in the classroom environment can transform the learning experience. There are so many ways technology can be used to help engage and motivate learners. It is also a great way to reach all types of learners. Included are some examples of learning activities. What do you think?




Creating and Implementing Do-Type Learning Activities

Objective:  At the end of this lesson the student will be able to name and describe the four layers of the rainforest and analyze its’ significance by constructing their own miniature rainforest as well as demonstrate their knowledge while participating in the game of Jeopardy. 
A needs assessment will be completed in order to determine what the learners already know as well as what they would like to learn about the rainforest. 

Whole Group Instruction: Information will be communicated in a PowerPoint presentation. Next, students will participate in a Read Aloud of The Great Kapok Tree.
  
Engage: Students will practice their knowledge by participating in a game of Jeopardy. 
Students work independently: Students will then apply their knowledge by identifying the four layers of the rainforest and creating their own miniature model (Horton, 2012).
Closure: (Analyze practice) Students will end the lesson by comparing their experience with their neighbor, drawing conclusions and sharing the most interesting new thing learned in class today. 
Do activities are essential in the learning process. It allows learners to discover, analyze, discuss, and most importantly apply their knowledge into skills (Horton, 2012). 
Students will be able to exercise learning with hands-on activities as well as partaking in a game of Jeopardy. By combining a PowerPoint presentation with a read along of The Great Kapok Tree, information is communication in order to reach all learning types (Lever-Duffy & McDonald, 2015).

The reading of the Lynne Cherry’s “The Great Kapok Tree: A Tale of the Amazon Rain Forest” (1990) is incorporated to motivate the learners, avoid boredom, and activate the student’s curiosity (Horton, 2012).
The participation in the game of Jeopardy aims to create an opportunity for the student to build confidence resulting from their ability to apply learning and incorporated to strengthen student’s skills and knowledge (Horton, 2012).




Practice activities consist of a recurring 3-step sequence Horton (2012)
·         Teacher/computer assigns a task for the learner
·         The learner performs the task.
·         Teacher/computer evaluates the learner’s performance and provides feedback.

Included below is the PowerPoint presentation as well as the game of Jeopardy 













Students will express their knowledge in creating their own miniature rainforest.  Students will be provided with the clip art and the diagram below in order to create their tropical rainforest.









References

Butler, R. (2014, March 21). Rainforest Information for Kids. Retrieved July 5, 2015, from http://kids.mongabay.com/
Horton, W. (2012). E-Learning by design (2nd ed.). San Francisco, CA: Wiley.
Lever-Duffy, J. & McDonald, J. B. (2015). Teaching and learning with technology (5th ed.). Upper Saddle River, NJ: Pearson Education.
Rainforests. (n.d.). Retrieved July 7, 2015, from http://www.stri.si.edu/sites/rainforest/canopy.html